About This Channel (S1E1)
8/24/2022
Masahiro Sakurai's Creative Works (S1E2)
8/24/2022
Stop for Big Moments! [Design Specifics] (S1E3)
8/24/2022
Kirby's Dream Land [Game Concepts]] (S1E4)
8/25/2022
Frame Rates [Planning & Game Design] (S1E5)
8/26/2022
Risk and Reward [Game Essence] (S1E6)
8/29/2022
Game Development Isn't a Game [Work Ethic] (S1E7)
8/31/2022
Down with Lag! [Grab Bag] (S1E8)
9/2/2022
Squeeze and Release [Game Essence] (S1E9)
9/4/2022
Draw the Light, Not the Asset [Graphics] (S1E10)
9/7/2022
Kirby's Adventure [Game Concepts] (S1E11)
9/9/2022
Presentations Are All About Speed! [Work Ethic] (S1E12)
9/12/2022
Game Awards [Grab Bag] (S1E13)
9/15/2022
Assigning Animations [Animation] (S1E14)
9/18/2022
Game Essence in Role-Playing Games [Game Essence] (S1E15)
9/21/2022
Make It "Pop" [Effects] (S1E16)
9/23/2022
Just Let Them Play! [Planning & Game Design] (S1E17)
9/26/2022
Clarity vs. Style [UI] (S1E18)
9/28/2022
Giving "Weight" to Buttons [Design Specifics] (S1E19)
9/30/2022
Kirby Super Star [Game Concepts] (S1E20)
10/3/2022
Try Telling That to the Player [Work Ethic] (S1E21)
10/5/2022
Name Files Logically [Programming & Tech] (S1E22)
10/7/2022
Keeping Rewards in Sight [Planning & Game Design] (S1E23)
10/10/2022
Exercise While You Game! [Grab Bag] (S1E24)
10/12/2022
Make the Tempo Match the Game [Audio] (S1E25)
10/14/2022
Fun Beyond Game Essence [Game Essence] (S1E26)
10/17/2022
Super Smash Bros. [Game Concepts] (S1E27)
10/20/2022
Too Much is Just Right [Animation] (S1E28)
10/24/2022
Spec Changes [Work Ethic] (S1E29)
10/26/2022
Emphasize Objects with Collision [Graphics] (S1E30)
10/28/2022
The Price of Games [Grab Bag] (S1E31)
10/31/2022
Strike a Balance with Sound Effects [Audio] (S1E32)
11/2/2022
Text Size [UI] (S1E33)
11/4/2022
Making a Living Making Games [Planning & Game Design] (S1E34)
11/7/2022
Let Your Characters Shine [Effects] (S1E35)
11/9/2022
Breaking Down Attack Animations [Animation] (S1E36)
11/11/2022
Jump Physics [Design Specifics] (S1E37)
11/14/2022
Writing Game Proposals [Work Ethic] (S1E38)
11/16/2022
My Feline Friend, Fukurashi [Grab Bag] (S1E39)
11/18/2022
Super Smash Bros. Melee [Game Concepts] (S1E40)
11/21/2022
The Fiend's Cauldron [Game Essence] (S1E41)
11/23/2022
A Small Window Into the World [Planning & Game Design] (S1E42)
11/25/2022
Sharing Info Within a Team [Team Management] (S1E43)
11/28/2022
Distinguishing Between Major and Minor Elements [Graphics] (S1E44)
11/30/2022
That Was Then, This Is Now [Grab Bag] (S1E45)
12/2/2022
Making Your Game Easy to Tune [Programming & Tech] (S1E46)
12/6/2022
Eight Hit Stop Techniques [Design Specifics] (S1E47)
12/9/2022
Let Players Cheat the System [Game Essence] (S1E48)
12/12/2022
Making Lead-ins Instant and Impactful [Animation] (S1E49)
12/14/2022
Jobs in Game Development [Team Management] (S1E50)
12/16/2022
The Potential of One Button [Planning & Game Design] (S1E51)
12/20/2022
Prep Your Proposals Hot and Fast [Work Ethic] (S1E52)
12/23/2022
Sora Ltd. [Grab Bag] (S1E53)
12/25/2022
Listen in Various Environments [Audio] (S1E54)
12/28/2022
Modern Quality of Life Features [UI] (S1E55)
12/30/2022
|