Flash, Blast, and Smoke [Effects] (S2E1)
1/2/2023
Deconstruct, Analyze, and Rebuild [Planning & Game Design] (S2E2)
1/4/2023
Team Digital or Team Physical? [Grab Bag] (S2E3)
1/6/2023
Kirby Air Ride [Game Concepts] (S2E4)
1/9/2023
Don't Wait to Speak Your Mind [Team Management] (S2E5)
1/11/2023
Don't Anchor Your Center Point [Design Specifics] (S2E6)
1/13/2023
Attack Poses [Animation] (S2E7)
1/16/2023
Get the Sense of Scale Right [Graphics] (S2E8)
1/18/2023
Good Errands and Bad Errands [Planning & Game Design] (S2E9)
1/20/2023
Falling Sells the Feeling of Flight [Game Essence] (S2E10)
1/23/2023
Sora's Work-From-Home Strategies [Grab Bag] (S2E11)
1/25/2023
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] (S2E12)
1/27/2023
Put Parameters in Brackets [Programming & Tech] (S2E13)
1/30/2023
Game Music and Ambient Sounds [Audio] (S2E14)
2/1/2023
Directors Need to Be Unique [Work Ethic] (S2E15)
2/3/2023
Do We Really Need Enemies? [Game Essence] (S2E16)
2/6/2023
Competing with the Past [Grab Bag] (S2E17)
2/9/2023
Say No to Slow! [Design Specifics] (S2E18)
2/11/2023
Meteos [Game Concepts] (S2E19)
2/14/2023
Consider Rewards First [Game Essence] (S2E20)
2/17/2023
Learn to Count Frames! [Planning & Game Design] (S2E21)
2/20/2023
Follow-Throughs Make the Impact [Animation] (S2E22)
2/22/2023
Loading Screens [UI] (S2E23)
2/24/2023
Visual Effects in Slow Motion [Effects] (S2E24)
2/28/2023
Marketing is Multiplicative [Marketing] (S2E25)
3/3/2023
Games and Eye Strain [Grab Bag] (S2E26)
3/6/2023
Do Competitive Games Have to Be Complex? [Game Essence] (S2E27)
3/8/2023
Just Do It Already! [Work Ethic] (S2E28)
3/10/2023
Units of Speed [Design Specifics] (S2E29)
3/14/2023
Making Tutorials Feel Natural [Planning & Game Design] (S2E30)
3/17/2023
Game Essence in Falling-Block Puzzle Games [Game Essence] (S2E31)
3/20/2023
Mastering Up [Grab Bag] (S2E32)
3/22/2023
Ten People Can Produce Seven People's Work [Team Management] (S2E33)
3/24/2023
Audio as Fiction and Non-Fiction [Audio] (S2E34)
3/28/2023
Supervising Art Through Retouches [Graphics] (S2E35)
3/31/2023
Exaggerate to Make Up for Information Loss [Animation] (S2E36)
4/3/2023
Sodatete! Kouchuu Ouja Mushiking [Game Concepts] (S2E37)
4/5/2023
Emphasizing Text [UI] (S2E38)
4/8/2023
Using Tickets to Manage Tasks [Programming & Tech] (S2E39)
4/11/2023
Praise the Player! [Planning & Game Design] (S2E40)
4/14/2023
The Family Computer (and the NES) [Grab Bag] (S2E41)
4/17/2023
Dying Comes as a Relief? [Game Essence] (S2E42)
4/19/2023
How I Stuck With My Column [Work Ethic] (S2E43)
4/21/2023
An Up-Close Look at Smash Bros. Stages [Graphics] (S2E44)
4/24/2023
Development Secrets of the Original Kirby [Grab Bag] (S2E45)
4/27/2023
Paint an Accurate Picture of Your Game [Marketing] (S2E46)
4/30/2023
Behavior at Ledges [Design Specifics] (S2E47)
5/2/2023
Screen Shake [Effects] (S2E48)
5/5/2023
Don't Be Unresponsive [Planning & Game Design] (S2E49)
5/8/2023
Mountain Climbing Is More Than Just Climbing [Game Essence] (S2E50)
5/10/2023
Posing Suggestions [Animation] (S2E51)
5/13/2023
Voice Recording [Audio] (S2E52)
5/16/2023
Super Smash Bros. Brawl [Game Concepts] (S2E53)
5/19/2023
Don't Rely on a "Plan B" [Work Ethic] (S2E54)
5/21/2023
Canceled Games [Grab Bag] (S2E55)
5/25/2023
Menus Define Your World [UI] (S2E56)
5/27/2023
Branching Tastes [Work Ethic] (S2E57)
5/29/2023
Game Writing is Unique [Planning & Game Design] (S2E58)
6/1/2023
Explain Ideas to Everyone at Once [Team Management] (S2E59)
6/5/2023
The Basics of Pixel Art [Graphics] (S2E60)
6/7/2023
♪ PRESS START [Grab Bag] (S2E61)
6/9/2023
Make Retries Quick [Game Essence] (S2E62)
6/12/2023
Family BASIC [Programming & Tech] (S2E63)
6/14/2023
Maps Are Game Screens, Too [Design Specifics] (S2E64)
6/16/2023
The Fun in Picking Sides [Planning & Game Design] (S2E65)
6/19/2023
Squashing and Scaling [Animation] (S2E66)
6/21/2023
Game Demos [Marketing] (S2E67)
6/23/2023
Daily Report Suggestions [Team Management] (S2E68)
6/26/2023
Games During My Childhood [Grab Bag] (S2E69)
6/29/2023
Kid Icarus: Uprising [Game Concepts] (S2E70)
7/4/2023
Broad Input, Broad Output [Work Ethic] (S2E71)
7/7/2023
Arranging Music [Audio] (S2E72)
7/10/2023
Is Your Game Appealing Enough to Start Over? [Game Essence] (S2E73)
7/13/2023
Motion Sickness in 3D Games [Planning & Game Design] (S2E74)
7/17/2023
Unifying Visual Style [Graphics] (S2E75)
7/20/2023
Hit Marks [Effects] (S2E76)
7/25/2023
The Team Behind Super Smash Bros. Brawl [Grab Bag] (S2E77)
7/28/2023
Color-Coding Your Game [UI] (S2E78)
8/1/2023
Game Essence in Shooting Games [Game Essence] (S2E79)
8/4/2023
Super Smash Bros. for 3DS / Wii U [Game Concepts] (S2E80)
8/8/2023
Bug Testing Never Ends [Team Management] (S2E81)
8/12/2023
Staying Organized with Hierarchical Outlines [Planning & Game Design] (S2E82)
8/15/2023
A Fight Between Live Action and Animation [Graphics] (S2E83)
8/18/2023
Guidelines [Grab Bag] (S2E84)
8/22/2023
Masahiro Sakurai on Creating Games Introduction Video (S2E85)
8/24/2023
Unexpected Results [Design Specifics] (S2E86)
8/25/2023
Damage Animations [Animation] (S2E87)
8/29/2023
Official Websites [Marketing] (S2E88)
9/1/2023
Keep Your Internal Pressure High [Work Ethic] (S2E89)
9/5/2023
Knockback in Super Smash Bros. [Programming & Tech] (S2E90)
9/8/2023
The Original Piece is Always Right [Audio] (S2E91)
9/12/2023
Make Important Elements Bigger [UI] (S2E92)
9/15/2023
More Game Essence Means Less Broad Appeal [Game Essence] (S2E93)
9/19/2023
Show and Tell: Some Rare Belongings [Grab Bag] (S2E94)
9/22/2023
The Perils of Interpolation [Animation] (S2E95)
9/25/2023
Planning Your Game’s Rewards [Planning & Game Design] (S2E96)
9/28/2023
Do Graphics Impact Fun? [Graphics] (S2E97)
10/3/2023
Billboards [Effects] (S2E98)
10/6/2023
Flick Input [Design Specifics] (S2E99)
10/10/2023
Special Crossover! #1 [Special] (S2E100)
10/13/2023
Special Crossover! #2 [Special] (S2E101)
10/16/2023
Special Crossover! #3 [Special] (S2E102)
10/19/2023
The Majority Shouldn't Always Rule [Work Ethic] (S2E103)
10/24/2023
The Shoryuken Command [Game Essence] (S2E104)
10/27/2023
Super Smash Bros. Ultimate [Game Concepts] (S2E105)
10/30/2023
Avoiding Comparison [Planning & Game Design] (S2E106)
11/2/2023
Making Games as Part of a Company [Team Management] (S2E107)
11/7/2023
Fighter Reveal Videos [Marketing] (S2E108)
11/10/2023
Making Sequels [Planning & Game Design] (S2E109)
11/14/2023
Odds and Ends of Supervising [Graphics] (S2E110)
11/17/2023
Facial Animations [Animation] (S2E111)
11/21/2023
Strong Attack, Light Reverb [Audio] (S2E112)
11/24/2023
Game & Watch Designs [Grab Bag] (S2E113)
11/28/2023
I Want to Choose Fast! [UI] (S2E114)
12/1/2023
The Pros and Cons of Leaderboards [Game Essence] (S2E115)
12/5/2023
The Power of Suggestion [Work Ethic] (S2E116)
12/8/2023
How Multiple People Work on One File [Programming & Tech] (S2E117)
12/12/2023
Teaching Players How to Play [Design Specifics] (S2E118)
12/16/2023
Making Things Look Miniature [Graphics] (S2E119)
12/19/2023
It’s Easier If They Already Know [Planning & Game Design] (S2E120)
12/22/2023
Creators Change, Too [Grab Bag] (S2E121)
12/26/2023
Finish Everything Within the Day [Team Management] (S2E122)
12/29/2023
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