What is “Play”? [Game Essence] (S3E1)
1/2/2024
Blade Trails [Effects] (S3E2)
1/5/2024
Let Them Skip, Let Them Pause [UI] (S3E3)
1/9/2024
Flipped Animation [Animation] (S3E4)
1/12/2024
Customization Lets Your Imagination Play [Planning & Game Design] (S3E5)
1/16/2024
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] (S3E6)
1/19/2024
Dealing With Color Disparity [Graphics] (S3E7)
1/23/2024
Giving Feedback for Sound Effects [Audio] (S3E8)
1/26/2024
Show the Actual Game! [Marketing] (S3E9)
1/30/2024
Staying True to Your Concept [Work Ethic] (S3E10)
2/2/2024
Faithfulness Comes First in Licensed Games [Game Essence] (S3E11)
2/6/2024
Randomness Spices Games Up [Design Specifics] (S3E12)
2/9/2024
Turning Gift-Giving Into a Game [Grab Bag] (S3E13)
2/13/2024
Don’t Put Decisions Off [Team Management] (S3E14)
2/16/2024
Motion Blur [Graphics] (S3E15)
2/20/2024
Game Essence in Action Games [Game Essence] (S3E16)
2/23/2024
A: Work Ethic 1 (Category Compilation) #01~#10 (S3E17)
2/25/2024
Animation Blending [Animation] (S3E18)
2/27/2024
Debug Mode [Programming & Tech] (S3E19)
3/1/2024
C: Planning & Game Design 1 (Category Compilation) #01~#09 (S3E20)
3/3/2024
Crafting “Similar” Games [Planning & Game Design] (S3E21)
3/5/2024
Button Settings [UI] (S3E22)
3/8/2024
Competition and Abundance [Work Ethic] (S3E23)
3/12/2024
A World Without Footprints [Grab Bag] (S3E24)
3/15/2024
Presenting Scores [Planning & Design] (S3E25)
3/19/2024
Making Effects the Right Size [Effects] (S3E26)
3/22/2024
B: Game Essence 1 (Category Compilation) #01~#06 (S3E27)
3/24/2024
Handicap Systems [Design Specifics] (S3E28)
3/26/2024
Making "Work" Games Fun [Game Essence] (S3E29)
3/29/2024
Balancing Ambient Sounds [Audio] (S3E30)
4/2/2024
Making the Imaginary Feel Real [Graphics] (S3E31)
4/5/2024
Using Parameters to Establish Characters [Planning & Game Design] (S3E32)
4/9/2024
Playing Games in Front of Other People [Marketing] (S3E33)
4/12/2024
Bug Testing Systems [Team Management] (S3E34)
4/16/2024
1986: The Year of Legend [Grab Bag] (S3E35)
4/19/2024
Portraying Fingers [Animation] (S3E36)
4/23/2024
Advancing Text [UI] (S3E37)
4/26/2024
Say It, and It Might Come True [Work Ethic] (S3E38)
4/30/2024
Better Than Not Being Able to Beat the Game [Game Essence] (S3E39)
5/3/2024
D: Design Specifics 1 (Category Compilation) #01~#08 (S3E40)
5/6/2024
A World with Less Color [Planning & Game Design] (S3E41)
5/7/2024
Final Output [Graphics] (S3E42)
5/11/2024
Storage Tips [Grab Bag] (S3E43)
5/14/2024
Transparency Features [Programming & Tech] (S3E44)
5/17/2024
Average and Mediocre Are the Same Thing [Design Specifics] (S3E45)
5/21/2024
Mandatory Strategies and Strategic Balance [Game Essence] (S3E46)
5/24/2024
E: Team Management 1 (Category Compilation) #01~#07 (S3E47)
5/28/2024
Play Testing Keeps Going [Team Management] (S3E48)
5/28/2024
Computer-Controlled Players [Planning & Game Design] (S3E49)
6/1/2024
Using Other Songs for Audio Reference [Audio] (S3E50)
6/4/2024
Flashing Effects [Effects] (S3E51)
6/7/2024
Destroying One Wall [Graphics] (S3E52)
6/11/2024
Always Keep Attack Collision in Mind [Animation] (S3E53)
6/14/2024
Targeting and Market Research [Marketing] (S3E54)
6/18/2024
Gameplay as Part of a Live Performance [Grab Bag] (S3E55)
6/21/2024
Echo Chambers [Work Ethic] (S3E56)
6/25/2024
Adding Help Text to Menus [UI] (S3E57)
6/28/2024
Game Essence in Strategy Games [Game Essence] (S3E58)
7/2/2024
Online Updates [Design Specifics] (S3E59)
7/5/2024
Manga-like Visuals [Graphics] (S3E60)
7/9/2024
In-Game Cutscenes [Planning & Game Design] (S3E61)
7/12/2024
F: Graphics 1 (Category Compilation) #01~#06 (S3E62)
7/16/2024
Directors and Producers [Team Management] (S3E63)
7/16/2024
Start with the Climax [Planning & Game Design] (S3E64)
7/19/2024
The Limitations of Skeletons [Animation] (S3E65)
7/23/2024
When Ideas Won't Come [Work Ethic] (S3E66)
7/26/2024
How Good Were the Player’s Actions? [Game Essence] (S3E67)
7/30/2024
Famicom and NES Audio [Audio] (S3E68)
8/2/2024
Making Things Clear, Even Without Words [UI] (S3E69)
8/6/2024
Turning Anything Into a Competitive Game [Grab Bag] (S3E70)
8/10/2024
Being Kind to Beginners [Planning & Game Design] (S3E71)
8/13/2024
Establishing Characters Through Their Design [Graphics] (S3E72)
8/16/2024
The Limitations of Particle Effects [Effects] (S3E73)
8/20/2024
Smash Bros. DOJO!! [Marketing] (S3E74)
8/23/2024
Speedy Screen Transitions [Design Specifics] (S3E75)
8/27/2024
Amplify Both Strengths and Weaknesses [Game Essence] (S3E76)
8/30/2024
G: Animation 1 (Category Compilation) #01~#09 (S3E77)
8/30/2024
Elementary School Play Testers [Team Management] (S3E78)
9/3/2024
Never Get Into Fights [Work Ethic] (S3E79)
9/6/2024
Be Mindful of the Time Players are Giving You [Planning & Game Design] (S3E80)
9/10/2024
Rotation on Two Axes [Animation] (S3E81)
9/13/2024
H: Effects 1 (Category Compilation) #01~#06 (S3E82)
9/15/2024
CRT Displays [Grab Bag] (S3E83)
9/17/2024
Odds and Ends of Supervising: Sora Edition [Graphics] (S3E84)
9/20/2024
HUDs [UI] (S3E85)
9/24/2024
I: Audio 1 (Category Compilation) #01~#07 (S3E86)
9/24/2024
What Happens When You Shift the Center of Gravity? [Design Specifics] (S3E87)
9/27/2024
Give Yourself a Handicap When Balancing Your Game [Game Essence] (S3E88)
10/1/2024
No Masterpiece Has Bad Audio [Audio] (S3E89)
10/4/2024
A Director’s Job is to Trim [Team Management] (S3E90)
10/8/2024
Mr. Iwata [Grab Bag] (S3E91)
10/11/2024
Up is Down, and Down is Up [Work Ethic] (S3E92)
10/15/2024
J: UI 1 (Category Compilation) #01~#08 (S3E93)
10/19/2024
K: Programming & Tech 1 (Category Compilation) #01~#05 (S3E94)
10/19/2024
M: Grab Bag 1 (Category Compilation) #01~#09 (S3E95)
10/22/2024
Masahiro Sakurai on Creating Games: Finale Special (S3E96)
10/22/2024
N: Game Concepts 1 (Category Compilation) #01~#05 (S3E97)
10/29/2024
L: Marketing 1 (Category Compilation) #01~#07 (S3E98)
11/1/2024
A: Work Ethic 2 (Category Compilation) #11~#20 (S3E99)
11/5/2024
B: Game Essence 2 (Category Compilation) #07~#15 (S3E100)
11/8/2024
C: Planning & Game Design 2 (Category Compilation) #10~#18 (S3E101)
11/12/2024
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